August 17th Street Date!

 

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LOO-052

Cthulhu Fluxx

$ 16.00 SRP

 

Follow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor, as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic University, and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile, unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium, or are you, in fact, a Secret Cultist, worshiping the Minions of Darkness? Gaze upon the ever- changing face of Madness with Cthulhu Fluxx!

 
* Developed by noted game designer and Cthulhu guru Keith Baker.
* NEW “Doom” and “Anti-Doom” symbols on Keepers and Creepers add an element of foreboding that builds tension.
* Lots of Ungoals: opportunities for all players to lose to the forces of evil – unless one of them pulls out a surprise victory as the Secret Cultist!

Coming in July!

 

 

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ASMSEV03

7 Wonders: Cities

$ 29.99 SRP

 

7 Wonders – Cities is the new extension of the award-winning 7 Wonders game. For an added challenge, you can play all three versions together [7 Wonders, 7 Wonders - Leaders and 7 Wonders – Cities]. Far from the pomp of palaces and gardens, in the darkest alleys, gold changing hands, exchanging information, alliances are formed and secrets are betrayed. This extension provides a new family of cards that complements Ages already existing in 7 Wonders. Now, mercenaries, thieves, spies and diplomats will give a new scale to your cities. Reap the benefits by sowing discord among your opponents, play them off each other and push them into debt.

 

Features •Ability to play with up to 8 players! •Introducing new “team” play. •New cards, new playing tactics

 

 

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ASMTIM02

Timeline: Discoveries

$ 14.99 SRP

 

Was America discovered before Planetary Motion? With Timeline Discovery, find the answer to this question and thousands of others by comparing your knowledge or insight to historical reality! Each Card has a different discovery and on the opposite side its associated date. The game play is easy… but the challenge comes as the timeline expands. Each player is dealt the same number of cards. At the start of the game, a card is drawn at random from the stack and is placed at the center of the table with the date showing. This is the starting point for a timeline that will be gradually completed by the players. The first player then chooses one of his cards and places it before or after the card on the initial map. The player's card is then turned over to show the date of the historical event. If it is correct, it stays in place. Otherwise, the card is discarded and the player must draw another to replace it. The more cards in the timeline, the harder it is not to make a mistake! The first player with no cards left wins.

 

 

 

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ASMTIM03

Timeline: Historical Events

$ 14.99 SRP

 

JFK's assassination, the 1st step on the moon, the last crusade… Can you put all these events correctly on the timeline? Each player is dealt the same number of cards. At the start of the game, a card is drawn at random from the stack and is placed at the center of the table with the date showing. This is the starting point for a timeline that will be gradually completed by the players. The first player then chooses one of his cards and places it before or after the card on the initial map. The player's card is then turned over to show the date of the historical event. If it is correct, it stays in place. Otherwise, the card is discarded and the player must draw another to replace it. The more cards in the timeline, the harder it is not to make a mistake! The first player with no cards left wins.

Releasing in June!

 

 

FYF0108

LNoE: Timber Peak Expansion

$ 49.95 SRP

 

Escaping from the Zombie-overrun town of Woodinvale, a handful of survivors make their way up into the mountains. But as they reach the small logging and mining town of Timber Peak, they will discover that a new nightmare has just begun! Last Night on Earth, Timber Peak™ is an action-packed Stand Alone Expansion for Last Night on Earth® and includes everything needed to play the game. Introducing the brand new town of Timber Peak with a full set of game boards, 6 new Heroes (including 3 Survivor versions of Heroes from the original Last Night on Earth), 4 Generator objective pieces, a full set of 14 Zombies, a host of new Scenarios, rules for Fire breaking out and spreading, over 130 new game cards, and a full Experience System for both Heroes and the Zombie horde to gain upgrades within the course of each game! Timber Peak™ is packed with new material for veteran players to add to their toolbox, and a fantastic way for new players to jump into the action!

 

FYF0205

A Touch of Evil: The Coast

$ 39.95 SRP

 

The Coast™ Expansion is packed full of new material for A Touch of Evil® including 4 exciting new Heroes (such as Maria De La Rosa, the Smuggler, and the renowned monster hunter, Argot Blackwell), a new full size game board of the fog-shrouded coastline to add to the main Shadowbrook board, 3 new Town Elders, and a host of new mysteries to be solved. The Coast™ also features tons of new game cards including decks for three new Locations to explore – The Smuggler’s Cove, Lighthouse, and the haunted Shipwreck, as well as a new town – the long cursed village of Tidewater; and much more! With 4 fearsome new Villains to hunt like The Ghost Ship, Siren, or the dreaded Dreamweaver, the Heroes must fend off deadly curses and contend with all manner of creatures from the dark depths to keep evil at bay, forcing it back into the icy waters that break along the rocky shores of The Coast™.


Releasing in June!

                  

 

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ASMDX04US

Dixit Journey

$ 32.99 SRP

 

A new and enriched environment where the sky is the limit for creating truly enchanting scenarios. Dixit Journey is a wonderful way to practice your skills at creating unique and subtle clues, while your friends test their abilities to bluff and mislead. A picture is truly worth a thousand words in this beautifully crafted board game that will be enjoyed by all. In each round one person assumes the role of “active player” where they create a clue made up of one or more words or can even be a sound or group of sounds. The other players will then try to mislead everybody by finding a card in their hand that also represents the same clue. Test your skills at correctly finding the solution to the clue…

 

The box contains: •One scoreboard •84 cards •36 voting tokens in 6 different colors, numbered 1 to 6 •6 game pieces in 6 different colors

 

 

 

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ASMSER01US

Serenissima

$ 59.99 SRP

 

In this game players represent a merchant family during the Renaissance. Players attempt to balance the need of trading and open commerce versus the cut-throat economic piracy of the day. Players create a fleet of ships to purchase and move various commodities around the Mediterranean while also keeping well manned ships to attack and defend against other player's fleets.

Releasing in June!

 

AREWGF002A

WG: WWI Wings of Glory Rules and Accessories

$ 29.90 SRP

 

WW1 Rules and Accessories Pack Wings of Glory is a game system that allows players to recreate aerial combat during World War I and II, using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing. This WW1 Wings of Glory Rules and Accessories Pack is a complete game system, that includes all the rules and accessories necessary to play the WW1 version of the game system. Players will find the core WW1 rules system presented in a beautiful 48-pages color booklet – Basic, Standard, Advanced, and a wealth of Optional rules. Also included are all the rules and counters necessary to use special models (such as multi-engine bombers and balloons) and special weapons (anti-aircraft, rockets and incendiary bullets). The pack also features four decks of Damage Cards (A, B, C, D); Target, Trench, Machine Gun, Anti Aircraft Guns and Bomb cards; four airplane consoles, two rulers and counters. Airplane miniatures are not included – the pack must be combined with two or more WW1 Airplane Packs or Special Packs (each featuring a miniature and its maneuver deck), or with a WW1 Starter Set.

 

 

 WGF105A - Fokker E.III (Immelmann)

 

AREWGF105A

WG: WWI Fokker A.III (Immelmann)

$ 13.90 SRP

 

The Fokker E.III was a German single-seat monoplane fighter, the first aircraft armed with a synchronized, forward firing machine gun. This airplane has been also used by the Austro-Hungary Empire and Turkey during World War One. The Fokker E.III was the definitive version of the Eindecker, with larger, newly designed wings than the original Fokker and was piloted by Aces as Max Immelmann, Hans-Joachim Buddecke and Oswald Boelcke. Designed to be used with the popular air combat game system created by Andrea Angiolino and Pier Giorgio Paglia, each WW1 Wings of Glory™ Airplane Pack is a ready-to-play model, painted and assembled, 100% compatible with any other WW1 Wings of Glory game product. In each pack you will find all you need to play with the airplane: a special base with gaming stats, a variable altitude flying stand, and a specific deck of maneuver cards. This is not a complete game. You must own a WW1 Wings of Glory — Starter Set to play or WW1 Wings of Glory — Rules and Accessories Pack to play

 

 

WGF105B - Fokker A.III (Hautzmayer)

AREWGF105B

WG: WWI Fokker A.III (Hautzmayer)

$ 13.90 SRP

 

 

WGF105C - Fokker E.III (Buddecke)

AREWGF105C

WG: WWI Fokker E.III (Buddecke)

$ 13.90 SRP

 

 

WGF106A - Halberstadt D.III (Camouflage)

AREWGF106A

WG: WWI Halberstadt D.III (Camouflage)

$ 13.90 SRP

 

The Halberstadt D.III was a biplane fighter aircraft of the Luftstreitkräfte (Imperial German Army Air Service). Initially assigned to escort duties, the Halberstadt D.III was a maneuverable aircraft widely used on the Western Front in late 1916, early 1917. After Albatros fighters began arriving at the front, the Halberstadts were withdrawn from combat and used as trainers for the rookie pilots. Designed to be used with the popular air combat game system created by Andrea Angiolino and Pier Giorgio Paglia, each WW1 Wings of Glory™ Airplane Pack is a ready-to-play model, painted and assembled, 100% compatible with any other WW1 Wings of Glory game product. In each pack you will find all you need to play with the airplane: a special base with gaming stats, a variable altitude flying stand, and a specific deck of maneuver cards. This is not a complete game. You must own a WW1 Wings of Glory — Starter Set to play or WW1 Wings of Glory — Rules and Accessories Pack to play.

 

 

WGF106B - Halberstadt D.III (Keudell)

AREWGF106B

WG: WWI Halberstadt D.III (Keudell)

$ 13.90 SRP

 

 

WGF106C - Halberstadt D.III (Luftstreitkräfte)

AREWGF106C

WG: WWI Halberstadt D.III (Luftstreit..)

$ 13.90 SRP

 

 

WGF107A - Morane-Saulnier Type N (Navarre)

AREWGF107A

WG:WWI Morane-Saulnier Type N (Navarre)

$ 13.90 SRP

 

The French fighter-scout Morane-Saulnier Type N was the first French aircraft to be developed specifically as a fighter. It had an advanced and aerodynamic design, but was not easy to fly due to its stiff controls and high landing speed. Introduced in 1915, the Morane-Saulnier N was adopted by French Aéronautique Militaire, GB Royal Flying Corps and Imperial Russian Air Force. This aircraft was seen on the western front in April 1915, and was piloted by Aces such as Sergent Eugene Gilbert, Jean Chaput, and Jean Navarre. Designed to be used with the popular air combat game system created by Andrea Angiolino and Pier Giorgio Paglia, each WW1 Wings of Glory™ Airplane Pack is a ready-to-play model, painted and assembled, 100% compatible with any other WW1 Wings of Glory game product. In each pack you will find all you need to play with the airplane: a special base with gaming stats, a variable altitude flying stand, and a specific deck of maneuver cards. This is not a complete game. You must own a WW1 Wings of Glory — Starter Set to play or WW1 Wings of Glory — Rules and Accessories Pack to play.

 

 

WGF107B - Morane-Saulnier Type N (Gilbert)

AREWGF107B

WG:WWI Morane-Saulnier Type N (Gilbert)

$ 13.90 SRP

 

 

WGF107C - Morane-Saulnier Type N (Chaput)

AREWGF107C

WG:WWI Morane-Saulnier Type N (Chaput)

$ 13.90 SRP


 

WGF108A - Airco DH.2 (Saundby)

AREWGF108A

WG: WWI Airco DH.2 (Saundby)

$ 13.90 SRP

 

The Airco DH.2 was a single-seat biplane “pusher” aircraft that was the first effectively armed British single-seat fighter. It enabled Royal Flying Corps (RFC) pilots to counter the “Fokker Scourge”, that had given to the Germans air superiority in late 1915. The DH.2 and similar aircraft carried the burden of fighting and escort duties. Great Aces gloriously piloted this aircraft: Robert Saundby, John Oliver Andrews and Lanoe Hawker. Designed to be used with the popular air combat game system created by Andrea Angiolino and Pier Giorgio Paglia, each WW1 Wings of Glory™ Airplane Pack is a ready-to-play model, painted and assembled, 100% compatible with any other WW1 Wings of Glory game product. In each pack you will find all you need to play with the airplane: a special base with gaming stats, a variable altitude flying stand, and a specific deck of maneuver cards. This is not a complete game. You must own a WW1 Wings of Glory — Starter Set to play or WW1 Wings of Glory — Rules and Accessories Pack to play.

 

 

WGF108B - Airco DH.2 (Hawker)

AREWGF108B

WG: WWI Airco DH.2 (Hawker)

$ 13.90 SRP

 

 

WGF108C - Airco DH.2 (Andrews)

AREWGF108C

WG: WWI Airco DH.2 (Andrews)

$ 13.90 SRP